

In Cyrodiil or the Imperial City, only members of your own Alliance will see it. Players in the surrounding area (wider than /say but not as wide as /zone). The user who last whispered you as the target. Officers of the guild only, where # is 1 through 5 corresponding to one of the 5 guilds you may belong to (e.g., /officer1)Ī user who is indicated by (e.g., /whisper would cause subsequent messages to only be heard by ExampleUser) Members of the guild, where # is 1 through 5 corresponding to one of the 5 guilds you may belong to (e.g., /guild1) Players who are currently part of the user's group Players in the surrounding area has a different display format to /say, used to roleplay character actions (e.g., /me waves would give a chat result of " waves") Players in the surrounding area (this is the default channel) Any future chats will continue to use the same scope until a new chat is used. The scope of the audience that will receive the chat is specified by prefacing the chat message with one of the following commands.

A profanity filter is in place in order to prevent other players from reading offensive content. A box appears in the bottom left corner, which contains a log of what other players have recently said as well as a text field for the player to add to the conversation. Players can bring up a chat window by pressing the "Enter" key (Windows) or "Return" key (OS X).
